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LATEST RESEARCH PUBLISHED BY GREENLIGHT INSIGHTS

DateReport Title
July 13, 2020Worldwide 360 Camera Market Report, 2020[1]
May 13, 2020Quarterly Virtual & Augmented Reality Financial Health Report – Q2 2020[2]
March 11, 2020The State of Location-Based Virtual Reality in China 2020[3]
March 11, 2020Greenlight Insights Augmented Reality Head-Mounted Display Taxonomy, 2020[4]
February 26, 2020 Location-Based Virtual Reality: 2020 Q1 Update[5]
February 26, 2020 Worldwide Virtual Reality HMDs Forecast, 2020-2024[6]
February 18, 2020 2020 Virtual Reality Industry Report[7]
February 14, 2020 Growth Opportunities in Virtual Reality for Physical Therapy[8]
February 12, 2020 China Virtual Reality HMD Market 2020 Analysis and Vendor Profiles[9]
February 11, 2020Quarterly Virtual & Augmented Reality Financial Health Report[10]
February 7, 2020Greenlight Insights Location-Based Virtual Reality Taxonomy, 2020[11]
February 5, 2020VR/AR Remote Collaboration & Visualization, 2020[12]
January 27, 2020Greenlight Insights Virtual Reality Head-Mounted Display Taxonomy, 2020[13]
January 12, 2020VR/AR Displays at CES 2020: Where To From Here?[14]
January 12, 2020CES 2020: A New Narrative for Chinese VR/AR Companies[15]
January 10, 2020VR/AR & Location-Based Entertainment at CES 2020: Building Better Business[16]
January 10, 2020Optics Technologies for XR Head-Mounted Displays: Are We There Yet?[17]
January 5, 2020AR Smart Mirrors at CES 2020: A New Paradigm in Customer Experience[18]
January 2, 2020AR Cloud 2020: The Next Frontier for Augmented Reality[19]
January 1, 20202019 VR/AR Year-End Funding Review[20]
December 16, 20192020 VR Headset Owners Segmentation Report[21]
December 14, 2019I/ITSEC 2019: Virtual & Augmented Reality Highlights[22]
November 26, 2019IAAPA 2019: Virtual Reality Highlights[23]
November 14, 2019Augmented Reality Task Guidance Solutions 2019[24]
November 12, 2019VR & AR Applications for Medical Simulations[25]
November 4, 2019Immersive CAD Solutions 2019[26]
November 3, 2019Adobe MAX 2019: Unleashing Creativity with Immersive Media[27]
October 28, 20192019 Virtual Reality Industry Report, Enterprise Edition[28]
October 25, 2019Best Practices for Implementing Location-Based XR Use Cases: Key Insights from xRS Week 2019 for Entertainment Leaders[29]
October 13, 2019Greenlight Insights xRS Week 2019: Executive Summary Report[30]
September 12, 2019U.S. Telecom Operators Look for 5G Differentiation Through AR and VR Service Portfolio[31]
September 5, 2019Oculus Connect 2019: Virtual & Augmented Reality Highlights[32]
September 3, 2019Leading Content in Location-Based VR Entertainment[33]
August 7, 20192019 Light Field Displays[34]
August 2, 2019Siggraph 2019: Virtual and Augmented Reality Highlights[35]
July 14, 20192019 H1 Virtual & Augmented Reality Mergers and Acquisitions Report[36]
July 9, 20192019 Location-Based Virtual Reality Industry Report[37]
July 8, 2019Location-Based Virtual Reality: 2019 Q2 Update[38]
July 4, 20192019 Immersive Displays Industry Report[39]
July 4, 20192019 VR/AR Mid-Year Funding Review[40]
June 28, 2019Augmented Reality Head-Up Displays for Automotive 2019[41]
June 15, 2019LiveWorx 2019: Digital Transformation Meets Augmented Reality[42]
June 14, 2019E3 2019: Virtual & Augmented Reality Highlights[43]
June 14, 2019Augmented Reality in Location-Based Entertainment[44]
June 7, 2019WWDC 2019: A Roundup of Apple’s Augmented Reality Announcements[45]
June 4, 2019Worldwide Augmented Reality HMDs Forecast, 2019-2023[46]
June 3, 20192019 Virtual Reality Industry Report, Consumers Edition[47]
May 28, 2019AWE USA 2019: Virtual & Augmented Reality Highlights[48]
May 28, 2019The Case for Augmented Reality in Warehouse Logistics[49]
May 18, 20192019 Location-Based xR Venue Operators Survey Report[50]
May 7, 20192019 Virtual Reality Total Market Forecast[51]
May 6, 2019Optical Modules for Augmented Reality & Virtual Reality Displays 2019[52]
April 29, 2019F8 2019: The Augmented & Virtual Reality Perspective[53]
April 28, 2019The Snapchat Augmented Reality Camera[54]
April 23, 20192019 Augmented Reality Industry Report[55]
April 22, 20195G, Cloud, and Augmented & Virtual Reality[56]
April 20, 2019Research Note: Virtual Reality at Internet Cafes[57]
April 11, 2019NAB 2019: Key Themes in Immersive Media[58]
April 2, 2019Virtual Medicine 2019: Virtual Reality Applications in the Healthcare Industry[59]
April 1, 2019Immersive Product Marketing Solutions 2019[60]
April 1, 2019Worldwide Virtual Reality HMDs Forecast, 2019-2023[61]
March 25, 2019China VR/AR Head-Mounted Display Forecast, 2019-2023[62]
March 22, 2019GDC 2019: xR & The State of Play[63]
March 14, 2019Is Smaaash Entertainment the Next Location-Based Virtual Reality Mega-Chain?[64]
March 12, 20192019 Augmented Reality Consumer Report[65]
March 12, 20192019 Virtual Reality Consumer Report[66]
March 7, 2019Location-Based Virtual Reality: 2019 Q1 Update[67]
February 25, 2019MWC 2019: Virtual & Augmented Reality Conference Report[68]
February 13, 20192019 VR Headset Owners Segmentation Report[69]
February 3, 20192019 Smartglasses Market Review[70]
January 31, 20192018 VR/AR Year-End Funding Review[71]
January 29, 2019Spherical Cameras Market Review 2019[72]
January 23, 2019Location-Based VR Highlights from CES 2019[73]
January 4, 2019CES 2019: Spherical Cameras Review[74]
January 2, 2019Optics for xR Displays Review 2019[75]
December 28, 2018Head-Mounted & Large Displays for xR @ CES 2019 Report[76]
December 27, 2018The State of Location-Based Virtual Reality in China 2019[77]
December 3, 20182018 Year-End xR Trends Report[78]
November 23, 2018xR & Training and Simulation Market 2018[79]
November 15, 2018Worldwide Virtual & Augmented Reality HMDs Forecast, 2018–2022[80]
November 7, 2018Forecast: Worldwide xR Spending by Enterprise Firms, 2019-2023[81]
September 23, 20182018 Virtual Reality Industry Report, Fall Edition[82]
September 3, 2018Location-Based Virtual Reality: 2018 Market Report[83]
September 1, 20182018 Global Immersive Displays Market Report[84]
August 20, 2018Siggraph 2018: Immersive Content[85]
August 1, 2018The Future of VR eSports: Market Report 2018[86]
July 3, 20182018 VR/AR Mid-Year Funding Review[87]
June 23, 2018Location-Based Virtual Reality: 2018 Q2 Update[88]
May 13, 20182018 Augmented Reality Industry Report[89]
April 26, 20182018 Augmented Reality Total Market Forecast[90]
April 26, 2018xR in Enterprise Training 2018[91]
April 19, 20182018 Virtual Reality Industry Report, Spring Edition[92]
April 16, 20182018 Virtual Reality Total Market Forecast[93]
April 4, 20182018 Virtual Reality Consumer Report[94]
February 21, 2018Location-Based Virtual Reality: Q1 2018 Update[95]
January 21, 2018Augmented Reality Smart Glasses for Consumers & Enterprise 2018[96]
January 16, 2018360 Video, Audio & Tools Market Report 2018[97]
January 15, 20182018 China Virtual Reality Report[98]
December 25, 2017Virtual Reality 2017 TrendPack[99]
November 16, 2017Location-Based Virtual Reality: 2017 Q4 Update[100]
September 11, 20172017 Virtual Reality Industry Report, Spring Edition[101]
September 5, 2017Google Daydream: Daydreaming in VR/AR[102]
August 28, 2017Microsoft Mixed Reality: The Windows VR Ecosystem[103]
August 23, 2017Apple ARKit: What It Means & Why It’s Important[104]
August 22, 20172017 VR/AR Mid-Year Funding Review[105]
June 9, 20172017 Location-Based Virtual Reality Industry Report[106]
May 24, 2017A 360 View of the Virtual Reality Camera Market[107]
April 6, 2017The Reality of Virtual Reality in China[108]
March 21, 20172017 Virtual Reality Industry Report, Japan Edition[109]
February 11, 20172017 Augmented Reality Industry Report[110]
January 28, 20172017 Virtual Reality Consumer Report[111]
January 27, 20172017 Virtual Reality Industry Report, Spring Edition[112]
January 17, 20172016 VR/AR Year-End Funding Review[113]
November 23, 2016The Macro Context of China’s Virtual Reality Market[114]
November 13, 20162016 Virtual Reality Consumer Report[115]
November 13, 20162016 Virtual Reality Industry Report, Fall Report[116]
April 12, 20162016 Virtual Reality Industry Report, Spring Edition[117]
January 14, 20162016 Virtual Reality Consumer Report, United Kingdom Edition[118]
November 4, 20152015 Virtual Reality Consumer Report[119]
October 14, 20152015 Virtual Reality Industry Report, Fall Edition[120]
July 1, 20152015 Virtual Reality Industry Report, Spring Edition[121]

View More Research[122]

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