Greenlight Insights | Understand the Future of Immersive

Using comprehensive market data, Greenlight Insights provides strategic intelligence to innovative companies through syndicated research, services, and events.

Reports & Data

We offer several reports and data products with insight gained through our category leadership and rigorous research methods.

Services

We bring together proprietary data, problem-solving, hands-on experience, and fresh perspective to each engagement.

Events

Our events provide executive programs to help you get actionable advice, fast track initiatives, and enhance your network.

LATEST RESEARCH PUBLISHED BY GREENLIGHT INSIGHTS

DateReport Title
July 13, 2020Worldwide 360 Camera Market Report, 2020[1]
May 13, 2020Quarterly Virtual & Augmented Reality Financial Health Report – Q2 2020[2]
March 11, 2020The State of Location-Based Virtual Reality in China 2020[3]
March 11, 2020Greenlight Insights Augmented Reality Head-Mounted Display Taxonomy, 2020[4]
February 26, 2020 Location-Based Virtual Reality: 2020 Q1 Update[5]
February 26, 2020 Worldwide Virtual Reality HMDs Forecast, 2020-2024[6]
February 18, 2020 2020 Virtual Reality Industry Report[7]
February 14, 2020 Growth Opportunities in Virtual Reality for Physical Therapy[8]
February 12, 2020 China Virtual Reality HMD Market 2020 Analysis and Vendor Profiles[9]
February 11, 2020Quarterly Virtual & Augmented Reality Financial Health Report[10]
February 7, 2020Greenlight Insights Location-Based Virtual Reality Taxonomy, 2020[11]
February 5, 2020VR/AR Remote Collaboration & Visualization, 2020[12]
January 27, 2020Greenlight Insights Virtual Reality Head-Mounted Display Taxonomy, 2020[13]
January 12, 2020VR/AR Displays at CES 2020: Where To From Here?[14]
January 12, 2020CES 2020: A New Narrative for Chinese VR/AR Companies[15]
January 10, 2020VR/AR & Location-Based Entertainment at CES 2020: Building Better Business[16]
January 10, 2020Optics Technologies for XR Head-Mounted Displays: Are We There Yet?[17]
January 5, 2020AR Smart Mirrors at CES 2020: A New Paradigm in Customer Experience[18]
January 2, 2020AR Cloud 2020: The Next Frontier for Augmented Reality[19]
January 1, 20202019 VR/AR Year-End Funding Review[20]
December 16, 20192020 VR Headset Owners Segmentation Report[21]
December 14, 2019I/ITSEC 2019: Virtual & Augmented Reality Highlights[22]
November 26, 2019IAAPA 2019: Virtual Reality Highlights[23]
November 14, 2019Augmented Reality Task Guidance Solutions 2019[24]
November 12, 2019VR & AR Applications for Medical Simulations[25]
November 4, 2019Immersive CAD Solutions 2019[26]
November 3, 2019Adobe MAX 2019: Unleashing Creativity with Immersive Media[27]
October 28, 20192019 Virtual Reality Industry Report, Enterprise Edition[28]
October 25, 2019Best Practices for Implementing Location-Based XR Use Cases: Key Insights from xRS Week 2019 for Entertainment Leaders[29]
October 13, 2019Greenlight Insights xRS Week 2019: Executive Summary Report[30]
September 12, 2019U.S. Telecom Operators Look for 5G Differentiation Through AR and VR Service Portfolio[31]
September 5, 2019Oculus Connect 2019: Virtual & Augmented Reality Highlights[32]
September 3, 2019Leading Content in Location-Based VR Entertainment[33]
August 7, 20192019 Light Field Displays[34]
August 2, 2019Siggraph 2019: Virtual and Augmented Reality Highlights[35]
July 14, 20192019 H1 Virtual & Augmented Reality Mergers and Acquisitions Report[36]
July 9, 20192019 Location-Based Virtual Reality Industry Report[37]
July 8, 2019Location-Based Virtual Reality: 2019 Q2 Update[38]
July 4, 20192019 Immersive Displays Industry Report[39]
July 4, 20192019 VR/AR Mid-Year Funding Review[40]
June 28, 2019Augmented Reality Head-Up Displays for Automotive 2019[41]
June 15, 2019LiveWorx 2019: Digital Transformation Meets Augmented Reality[42]
June 14, 2019E3 2019: Virtual & Augmented Reality Highlights[43]
June 14, 2019Augmented Reality in Location-Based Entertainment[44]
June 7, 2019WWDC 2019: A Roundup of Apple’s Augmented Reality Announcements[45]
June 4, 2019Worldwide Augmented Reality HMDs Forecast, 2019-2023[46]
June 3, 20192019 Virtual Reality Industry Report, Consumers Edition[47]
May 28, 2019AWE USA 2019: Virtual & Augmented Reality Highlights[48]
May 28, 2019The Case for Augmented Reality in Warehouse Logistics[49]
May 18, 20192019 Location-Based xR Venue Operators Survey Report[50]
May 7, 20192019 Virtual Reality Total Market Forecast[51]
May 6, 2019Optical Modules for Augmented Reality & Virtual Reality Displays 2019[52]
April 29, 2019F8 2019: The Augmented & Virtual Reality Perspective[53]
April 28, 2019The Snapchat Augmented Reality Camera[54]
April 23, 20192019 Augmented Reality Industry Report[55]
April 22, 20195G, Cloud, and Augmented & Virtual Reality[56]
April 20, 2019Research Note: Virtual Reality at Internet Cafes[57]
April 11, 2019NAB 2019: Key Themes in Immersive Media[58]
April 2, 2019Virtual Medicine 2019: Virtual Reality Applications in the Healthcare Industry[59]
April 1, 2019Immersive Product Marketing Solutions 2019[60]
April 1, 2019Worldwide Virtual Reality HMDs Forecast, 2019-2023[61]
March 25, 2019China VR/AR Head-Mounted Display Forecast, 2019-2023[62]
March 22, 2019GDC 2019: xR & The State of Play[63]
March 14, 2019Is Smaaash Entertainment the Next Location-Based Virtual Reality Mega-Chain?[64]
March 12, 20192019 Augmented Reality Consumer Report[65]
March 12, 20192019 Virtual Reality Consumer Report[66]
March 7, 2019Location-Based Virtual Reality: 2019 Q1 Update[67]
February 25, 2019MWC 2019: Virtual & Augmented Reality Conference Report[68]
February 13, 20192019 VR Headset Owners Segmentation Report[69]
February 3, 20192019 Smartglasses Market Review[70]
January 31, 20192018 VR/AR Year-End Funding Review[71]
January 29, 2019Spherical Cameras Market Review 2019[72]
January 23, 2019Location-Based VR Highlights from CES 2019[73]
January 4, 2019CES 2019: Spherical Cameras Review[74]
January 2, 2019Optics for xR Displays Review 2019[75]
December 28, 2018Head-Mounted & Large Displays for xR @ CES 2019 Report[76]
December 27, 2018The State of Location-Based Virtual Reality in China 2019[77]
December 3, 20182018 Year-End xR Trends Report[78]
November 23, 2018xR & Training and Simulation Market 2018[79]
November 15, 2018Worldwide Virtual & Augmented Reality HMDs Forecast, 2018–2022[80]
November 7, 2018Forecast: Worldwide xR Spending by Enterprise Firms, 2019-2023[81]
September 23, 20182018 Virtual Reality Industry Report, Fall Edition[82]
September 3, 2018Location-Based Virtual Reality: 2018 Market Report[83]
September 1, 20182018 Global Immersive Displays Market Report[84]
August 20, 2018Siggraph 2018: Immersive Content[85]
August 1, 2018The Future of VR eSports: Market Report 2018[86]
July 3, 20182018 VR/AR Mid-Year Funding Review[87]
June 23, 2018Location-Based Virtual Reality: 2018 Q2 Update[88]
May 13, 20182018 Augmented Reality Industry Report[89]
April 26, 20182018 Augmented Reality Total Market Forecast[90]
April 26, 2018xR in Enterprise Training 2018[91]
April 19, 20182018 Virtual Reality Industry Report, Spring Edition[92]
April 16, 20182018 Virtual Reality Total Market Forecast[93]
April 4, 20182018 Virtual Reality Consumer Report[94]
February 21, 2018Location-Based Virtual Reality: Q1 2018 Update[95]
January 21, 2018Augmented Reality Smart Glasses for Consumers & Enterprise 2018[96]
January 16, 2018360 Video, Audio & Tools Market Report 2018[97]
January 15, 20182018 China Virtual Reality Report[98]
December 25, 2017Virtual Reality 2017 TrendPack[99]
November 16, 2017Location-Based Virtual Reality: 2017 Q4 Update[100]
September 11, 20172017 Virtual Reality Industry Report, Spring Edition[101]
September 5, 2017Google Daydream: Daydreaming in VR/AR[102]
August 28, 2017Microsoft Mixed Reality: The Windows VR Ecosystem[103]
August 23, 2017Apple ARKit: What It Means & Why It’s Important[104]
August 22, 20172017 VR/AR Mid-Year Funding Review[105]
June 9, 20172017 Location-Based Virtual Reality Industry Report[106]
May 24, 2017A 360 View of the Virtual Reality Camera Market[107]
April 6, 2017The Reality of Virtual Reality in China[108]
March 21, 20172017 Virtual Reality Industry Report, Japan Edition[109]
February 11, 20172017 Augmented Reality Industry Report[110]
January 28, 20172017 Virtual Reality Consumer Report[111]
January 27, 20172017 Virtual Reality Industry Report, Spring Edition[112]
January 17, 20172016 VR/AR Year-End Funding Review[113]
November 23, 2016The Macro Context of China’s Virtual Reality Market[114]
November 13, 20162016 Virtual Reality Consumer Report[115]
November 13, 20162016 Virtual Reality Industry Report, Fall Report[116]
April 12, 20162016 Virtual Reality Industry Report, Spring Edition[117]
January 14, 20162016 Virtual Reality Consumer Report, United Kingdom Edition[118]
November 4, 20152015 Virtual Reality Consumer Report[119]
October 14, 20152015 Virtual Reality Industry Report, Fall Edition[120]
July 1, 20152015 Virtual Reality Industry Report, Spring Edition[121]

View More Research[122]

1 2 3 4 5

Share